POCKET EXPERIMENT / 0354

Relic Duel

Win a six-round duel with three clockwork relics. Each shows Sword S, Ward D or Energy E. Before a pulse you may turn ONE relic clockwise: S → D → E → S. Pulse resolves all three: each S deals 2 damage, D blocks 2 of the coming attack, and E restores 1 mana (maximum 4). Ward lasts only that round. Spend 2 stored mana to queue a relic spell: it adds 3 damage and weakens that round’s enemy attack by 2. Undo plan restores your turn and refunds a queued spell before pulsing. After each pulse, relics A and C advance one face, but B advances TWO. Defeat 18 enemy health before six pulses or your six health run out. Plan the next automatic faces as well as the visible attack.

About this experiment

Win a six-round duel with three clockwork relics. Each shows Sword S, Ward D or Energy E. Before a pulse you may turn ONE relic clockwise: S → D → E → S. Pulse resolves all three: each S deals 2 damage, D blocks 2 of the coming attack, and E restores 1 mana (maximum 4). Ward lasts only that round. Spend 2 stored mana to queue a relic spell: it adds 3 damage and weakens that round’s enemy attack by 2. Undo plan restores your turn and refunds a queued spell before pulsing. After each pulse, relics A and C advance one face, but B advances TWO. Defeat 18 enemy health before six pulses or your six health run out. Plan the next automatic faces as well as the visible attack. Keyboard: Tab and Enter/Space operate buttons; R restarts.